Hello.
Im looking for a developer who understands C++ that Unreal Engine 4 is using.
The problem is located in animation department.
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What I want is to have an option to bake-export retargetted animation via [Preview Mesh] but in bulk version
I'm very confident this little fix does not require compiling engine from scratch.
Please contact me If you are interested.
Hi, I have 20 years of C++ and five years of unreal engine 4 helping game developers. I can help you with this but know this is very hard and complex, please message me for details, interest, follow-up, and to discuss it with me.