Immagine di profilo di roadroll
@roadroll
Membro dal 9 febbraio 2005
1 Raccomandazioni

roadroll

In linea Non in linea
I am a C/C++ Developer with 18 years experience in this field. I have great skills and knowledge in the areas of C/C++ Programming for Windows/Linux and have worked in these areas for a lot of employers and companies around the world. I have also worked as a PHP Programmer.
$20 USD/hr
18valutazioni
4.6
  • 78%Lavori Completati
  • 100%Nel Budget
  • 100%Puntuale
  • 24%Tasso di Riassunzione

Portfolio

Recensioni Recenti

  • immagine di f96coders Project for roadroll -- 4 $250.00 USD

    “No communication. Sent endless messages with no response. When we have communication resume, we can continue”

  • immagine di f96coders Gmail - convert txt to structured email $25.00 USD

    “Freelancer has disappeared. Get back to me and I'll change the rating”

  • immagine di f96coders Get default MAPI client $25.00 USD

    “Freelancer disappeared and ignored my attempts to contact him.”

  • immagine di webcreationdz Add ffmpeg php on my server. $50.00 USD

    “great job work with again”

  • immagine di theoriestudie Schrijf Software €55.00 EUR

    “This man is really great and a expert! It's easy to work with this guy, no complex questions, or technical skills needed. i'm verry happy! I will definitely hire him again!”

  • immagine di kffwebtech Need someoen to help me transfer files $142.00 USD

    “One of the best freelancers!!!!”

Esperienza

C++ developer

Jun 2001 - May 2011 (9 years)

Participated in development of LiveBilliards game. Upgrade rendering system, improve UI. Rendering system of LiveBilliards game optimization for working on Microsoft Tablet PC. Developing of program which improves process of ultrasonic diagnostics, works with ultrasonic hardware, sup-ports DICOM format. Participated in development of game “Kesha, Freedom of Parrots” (page in Russian) for Spector Studio, Kiev (publised by Akella, Russia). Participated in development of game “Thrue Balls” for Spector Studio, Kiev. Participated in development of WinWay Resume Delux for WinWay, USA. Working with media data, integration with WiterTree spelling and thesaurus systems, intergration with SubSystems TE Text Control, including adapta-tion and optimization of original TE Text Control code. Development a Windows Service for realtime two-sided synchronization between two databases (Dbase & MS SQL Server), for Azmol Plant, Berdiansk, Ukraine. Developing a software layer for marine radar station “Burevestnik-1” (for Techocom-AT, Kiev), communication between on-board computer and station hardware (Ethernet, Serial Ports), data visualization, detection and supporting of targets and many other features. This maritime radar station has been recognized as the best domestic goods during 2005 at Ukrainian exhibition in the nomination " Production of the electronic and electro technical industry" [login to view URL] Participated in development of MediaHedge server for Philips, Netherlands. Communication layer between Me-diaHedge server and Philips’s Audio/Video FingerPrint server. Developing of php extention (communication layer between php and MediaHedge server and their database) for using on MediaHedge portal and by web service based on php-soap. Lot of tools for integration between Sony Watermarking and Philips Fingerprinting technologies (for Philips and Sony Entertainment) Participated in development of TerraGame web-site, server administration, development lot of commandline tools. Developing of DvbLogic site (admin zone and frontend), developing DvbLogic licensing portal and system for au-tomatic e-mail processing for DvbLogic, Netherlands. … Tools: MS Visual Studio 6.0, 7.0, 2008, 2010, MFC/ATL, STL, boost, DirectX 7,8,9 SDKs, MS Access, MS SQL Server, MySQL server, gcc … . Languages: C++, C#, SQL, Assembler (x86), php, JavaScript Operating Systems: Windows/98/2000/XP/Vista/7, FreeBSD, Linux(Suse/CentOS)

C++ developer

Apr 1999 - May 2001 (2 years)

Participated in development of 3D game engine. Developing plugin for 3D Studio Max, for export 3D models into own internal format. Developing plugin for 3D Exploration for viewing own texture/3dmodels format. Developing of game Tangram 3D. Developing of game Mahjongg 3D. Participated in development of game Seawar the Battles. Participated in development of game Packman 3D (Cake Fury, published by Akella, Russia). Tools: MS Visual Studio 6.0, STL, DirectX 6 & 7 SDKs. Languages: C++, Assembler (x86) Operating Systems: Windows'95/98/NT/2000/XP

C++ developer

Sep 1998 - Mar 1999 (6 months)

Software (Games) Localization. Tools: MS Visual Studio v5.0

Istruzione

not completed ( 6 semesters )

1993 - 1996 (3 years)

Qualifiche

C Certificate (1999)

BrainBench

Pubblicazioni

Freedom Of Parrots

3D PC Game

Certificazioni

  • Numeracy 1
    81%
  • C 1
    78%
  • C++ Level 1
    75%
  • US English Level 1
    75%

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