A 'basic' railway train controller is required for Unity3D. NO 3D assets are required.
The controller should allow for a 3D object to be tied to and follow a 'rail' system. The controller should allow for believable though simple physics, for example inertia and weight. Also required of the controller are interactive abilities:
- the ability to 'switch' tracks at the users command by way of a button.
- the ability to add or remove further 3d models to the train consist (think carriages that can be coupled/ uncoupled).
Ideally a weight and power system would be integrated. For example, the 'train' has 100 (units) power and weighs 25. Each carriage weighs 20. Adding carriages to the load will both slow progress and eventually exceed the quota. E.G. 2 carriages makes progress slow, 3 makes it slower still.
Hi !!
I need to know about your game .You can send me source code ?
Các Kỹ Năng và Kinh Nghiệm Liên Quan
make game unity 3d
Các Mốc Thanh Toán Đề Xuất
£1 GBP - advance game
£12 GBP - full game
Thanks
Hey mate,
I actually have been working on a train simulation game at work the past couple of months and would be more than qualified to set this up for you.
Can be done in around 3 days. Thanks
Relevant Skills and Experience
Currently employed as a C# Unity Dev for a company in Sydney, Australia - Experience with train simulations and the physics behind them. More than capable and excited to begin this task.
Proposed Milestones
£122 GBP - Complete Project
Let me know if you have further questions.