Thermal Shader for Unity, Will be used differently from the common use
$250-750 USD
Pagato alla consegna
I'm pull mesh using vertex manipulation. What I need is a shader and prefaribly a C# script to control the shader. I need this shader to color vertices based on their position. I need 3 tresholds to define colors. These tresholds will show me how far vertices have becaome if they are too far out, out triangles will be red. If they are in the perfect position it will be green and if they too far in it will be blue.
Take a look at the video to understand more. In 0:53 you can see the view I want to have
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if you read this type banana to your bid.
I can explain more over chat.
Rif. progetto: #15865639
Info sul progetto
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Banana! Hello! So,to undestand more- first the model is full normal [login to view URL] when you will runtime move vertices- the will become yellow and then red, according to theirs drift from initial position? Relevant Skills Altro
11 freelance hanno fatto un'offerta media di $499 per questo lavoro
i think i can work on this and make it work ,i have done with shaders Relevant Skills and Experience shader Proposed Milestones $500 USD - shader
Heĺlo, I am an unity expert. I can fulfill your requirements with optimal results within adept time frame, I am an IT engineer. kindly drop me a message to initiate the project communication process.
Sir i am new at freelancer but a professional at unity 2d 3d and C# programming. Actually we are a group of some best unity developers who works day and night to give you quality product. Relevant Skills and Experienc Altro