Game porting jobs
...14 Days I have developed an Android board game called **“Bagh Chal – Tigers & Goats”**, which is currently in Google Play Console Closed Testing. Due to Google Play requirements for my developer account, I need **at least 12 testers to opt in and remain opted in to the closed test for a minimum of 14 days** before I can request production access. ### What I need I am looking for a freelancer/team who can provide **12+ genuine Android testers** for the complete testing period. Each tester should: * Have a working Android smartphone * Join the closed testing program using the provided Google Play testing link * Install the application from Google Play * Keep the app/test participation active for at least 14 days * Perform basic testing of the game...
I want a purpose-built board-gaming surface that can sit proudly in my living room yet fold away when space is tight. The table must end up 6 ft by 3 ft, crafted from natural wood and protected with a clear, matte finish so the grain still shines through. Around the perimeter I need a clean 1-inch raised edge to keep dice and tokens from escaping. A single, bold dollar sign sits dead centre: no other graphics, flourishes, or inlays—just that one symbol executed neatly (paint, stain, or shallow carve; I’m open to your recommendation as long as it remains crisp after years of play). Folding action is handled by sliding sections, not hinges. In practical terms the top should break into three equal 2-ft panels that glide on a concealed track or runner system, stacking flat for st...
SA-MP Mobile Multiplayer Roleplay Game Developer Required I am looking for an experienced developer/team to build and fully set up a SA-MP based mobile multiplayer roleplay game similar in concept to mobile SA-MP games such as Grand Mobile / Black Russia. IMPORTANT This project must be based on SA-MP/ style multiplayer technology and a native/mobile SA-MP client approach. I do NOT want the game to be made in Unity or Unreal Engine. The developer should have real experience with SA-MP/, Pawn scripting, multiplayer server development, Android client development and custom SA-MP mobile clients. --- What I need I need a developer/team who can handle the project from the technical setup stage to a working playable build. 1. Mobile Client - Custom Android SA-MP com...
...transferred AI / Figma / SVG 4. Target audience • Expats, professionals and students living in, moving to, or working with Egypt • Travellers, and heritage learners with Egyptian family background • Mainly 25–45, international, English-speaking, paying subscribers • Positioning: practical, kids and adult, credible. This is a serious yet colourful learning tool with a friendly voice — not a children’s game and not a corporate language school. 5. Tone and visual direction • Modern, clean, confident. Simple enough to be memorable at icon size. • Warm and approachable • Should read as specifically Egyptian, not generically "Middle Eastern". • Avoid the clichés: genie lamps, magic carpets, ornate arabesque bor...
I need three uncomplicated 3-dimensional models produced from scratch. The geometry should stay low-to-moderate poly so the files remain lightweight, yet detailed enough to look clean when previewed in any mainstream viewer or game engine. Because I did not lock us into a particular category, you’re free to suggest whether these three pieces should be characters, props, small environment assets—or any mix you feel you can turn around quickly while still looking polished. I only care that they are cohesive in style and that each one is clearly distinct from the others. Preferred delivery: provide the finished meshes in at least one widely-supported format—OBJ, STL or FBX—so I can drop them straight into my pipeline without extra conversion. If you can export...
I’m building a new, PC-first sports title that focuses on the thrill of a single athlete pushing their limits. My goal is to match the depth and polish of a “AAA” release while keeping the creativity and agility of an indie project, and I’m looking for a seasoned game developer who can help me turn the core concept into a playable reality. You’ll work with me from the earliest prototype through to a vertical slice, shaping responsive controls, authentic physics, and a clean, modern visual style that runs smoothly on today’s mid-range PCs. Whether you prefer Unity, Unreal Engine, or another comparable toolset, I’m open—as long as you can demonstrate mastery of the engine’s physics, animation pipelines, and performance-profiling f...
I am building an 8-minute playable vertical slice for a 2D side-scrolling action game, to show to investors. Hand-painted style, gritty sci-fi, warm desaturated palette, strong backlighting. Painterly rather than vector-flat or pixel art. I have finished concept art for six environments. I need them rebuilt as production-ready game backgrounds. What you would deliver • Six environments rebuilt as separated parallax layers (sky / far / mid / playfield / near / atmosphere), each with alpha, plus a flat collision layer • Each environment extended horizontally to 3–4 screens; two of them also extended vertically to 2 screens • A modular kit of roughly 50 reusable pieces — floors, platforms, ladders, catwalks, walls, market stalls, crates, grime overla...
I have a PlayCanvas-based racing game that is feature-complete but still needs a professional pass before it can go live. Your mission is to audit the current project, squeeze every last frame you can out of it, and package final builds for both mobile and desktop distribution. The core work revolves around typical WebGL performance tuning inside PlayCanvas: trimming draw calls, reorganising textures, balancing lightmaps, and cleaning up any JavaScript bottlenecks that still lurk in the codebase. Along the way I also expect you to keep an eye on loading times and memory footprint so the game feels instantly responsive on phones as well as on a desktop browser-or executable-style build. Once the project is humming, I need you to configure the export pipeline. That means prod...
PlayCanvas Race Game Optimization & Launch -- 2
Add, remove and fix features for my 2d game
Here is the milestone for the Project
...experiences with succubi and incubi—stories that people swear actually happened, not fictional lore. My aim is to gather verifiable accounts found both offline and across the internet, then shape them into a compelling, research-backed narrative that reads smoothly while respecting the seriousness of each testimony. The focus is strictly real life, so please do not approach this as an artwork, novel, or game brief. Instead, treat it as investigative nonfiction: interview sources if possible, cross-check internet claims, weave in relevant mythology only to frame the modern-day incidents, and flag anything that feels dubious. Deliverables • 5,000–8,000-word manuscript in Google Docs or Word • Source list with links, publication dates, or interview notes ...
I’m building a new card game and now need a collection of high-quality, anime- realistic illustrations to bring each card to life. Characters and scenes are my first priority, but the full set will eventually include tools, scenes, and background images, so I’m looking for someone comfortable switching between those elements as we progress. Style & mood • Photorealistic or painterly realism that still feels vibrant and readable at trading-card size. • Cohesive lighting and color so the deck feels like a single universe even when the subject matter shifts. Character scope The roster will include humans, fantasy creatures, and the occasional sleek robot or cyborg—variety is the point—so you’ll need the range to move from a heroic kni...
I’m in the early stages of creating an indie game and I need a small, working prototype that runs on PC and shows off a cohesive 3-dimensional look and feel. The exact genre is still open, so I’m most interested in the underlying systems: movement, basic interaction, and a short gameplay loop that lets me test overall flow and performance. I picture a clean 3D art style—think simple yet polished environments and characters that can later be expanded. Feel free to suggest the engine you prefer (Unity, Unreal, Godot, or another that can quickly export a Windows build); what matters is getting a solid, maintainable foundation. To keep things concrete, here’s what I’d like to receive: • A playable Windows build demonstrating core mechanics and ...
...Leader", "Night Navigator", "Hydro Hero", and so on. Final artwork should be supplied in layered vector (SVG/AI) plus transparent PNGs so I can scale or animate them later. Color palettes must remain consistent between the 3-D and 2-D sets for easy cross-referencing. I’m not in a rush, so you can focus on quality and creativity rather than speed. When you apply, please link to past badge, icon, or game-asset work that shows you can handle lively cartoon styles alongside flatter UX-friendly graphics....
I am heading into the McKinsey recruiting cycle and need targeted help on the Solve Game’s math-and-logic section, specifically the pattern-recognition puzzles. What I’m looking for is a complete support till I pass. Timing is tight; I’d like to start immediately. If you have proven expertise with the Solve Game and can point to successful candidates you’ve coached—or strong reviews that show it—let’s get started.
...to Test a New Golf App (Play a Round, Give Feedback) Category: Mobile Apps / Beta Testing / User Testing Description: We're looking for real golfers to download and test a new golf scoring app during an actual round of golf. What you'll do: Download the app (free, iOS or Android) before your round Use it to score at least one full round (9 or 18 holes) — GPS distances, scorecard, and one side game (e.g. Skins, Wolf, Nassau) if you normally play those After the round, fill out a short feedback form / answer a few questions about your experience (ease of use, anything confusing, bugs, comparison to apps you currently use) Optionally provide a couple of screenshots from your round Who we're looking for: Active golfers who play at least a few times a month ...
...YOMAMA Investments is an existing single-player web prototype: a Bloomberg-style retail "terminal" wrapped around a playful economy game (buildings, production, marketplace) and a paper-trading engine. It is plain HTML/CSS/JS with no build step; all state lives in browser localStorage under one hardcoded account. The job: turn this into a working classroom prototype for ~30 high school students playing simultaneously, run by a teacher, with a two-act game loop: Act 1 — Students play the existing buildings/production/marketplace economy to earn in-game cash. This teaches earning, costs, and opportunity cost. Works as a classic idle management/economic simulation game. Act 2 —Reaching a cash or level threshold unlocks the trading floor....
I need an experienced game developer to create two complete browser-based 3D games: 1 FPS Game – first-person combat, enemies, weapons, missions, levels, UI/HUD and required gameplay systems. 1 Simple Strategy Game – map-based strategy gameplay with units, buildings, resources, objectives, enemy AI and turn/game management. For each game, a complete game-development tutorial video must also be created, explaining the actual development process step-by-step, including setup, coding, assets, gameplay mechanics, UI, testing and final implementation. I will provide the game concepts, detailed specifications, references and required assets/details. Deliverables Fully playable and polished games Complete source code and projec...
I’m building a game and need a set of original 3D character models created from scratch. The cast is still flexible, so whether you excel at believable humans, stylised animals, or full-on fantasy creatures, I’m interested—as long as they feel consistent inside one universe. Because they’ll live in-engine, the models must be optimised for real-time play. Keep the poly count efficient, bake in clean normal maps, and deliver PBR textures that drop straight into Unity or Unreal without tweaks. I’m happy with whatever sculpting, retopo, and texturing tools you prefer (ZBrush, Blender, Maya, Substance Painter, etc.) as long as the exports are tidy. Rigging and basic facial or body controls would be a welcome bonus; if modelling is your singular focus j...
More details: Is this project for business or personal use? For starting a new enterprise What information should successful freelancers include in their application? Detailed project proposals How soon do you need your project completed? ASAP This is a fantastic game changing app, the online dating industry is crying out for something different. Additional details: The app will feature a 60-second live video verification with a chatreveal agent to eliminate fake profiles, addressing a major issue faced by 62% of UK dating app users. Another unique feature is that uploaded pictures will appear 100% blurred and gradually unblur at 25% every three hours of chat, focusing on personality over looks. The design, colors, logo, and around 20 slides are already prepared. Additional ide...
I'm seeking an experienced game developer to create a custom single-player card game. The game should be available on mobile (iOS/Android), desktop (Windows/Mac), and web platforms. Key Requirements: - Develop a unique, engaging card game from scratch. - Ensure compatibility across all specified platforms. - Focus on single-player mode, with no multiplayer capabilities. Ideal Skills and Experience: - Proven experience in developing card games. - Strong understanding of game mechanics and player engagement. - Proficiency in multi-platform game development. - Ability to deliver high-quality graphics and intuitive user interfaces. Please share your portfolio and relevant experience.
I’m putting together a li...playable hero, three distinct villains and only three short stages. The move-set is equally compact—punch, kick and a slapstick shoe-throw—so there’s no need for complex combo systems or elaborate physics. Visually I want classic pixel art with bright, cartoon flair. Each level should be backed by a single fast-paced, energetic Hindi track that loops cleanly. Two uncomplicated power-ups will drop in-game: a health boost to refill the life bar and a speed boost for brief bursts of agility. Please keep the codebase lean and readable; no heavy online features or giant frameworks—just a tidy project I can open, compile and ship. Final sign-off will be on receipt of a working APK that installs on modern Android devices along...
I need a complete roll-and-move board game built in Unity for Android devices. The setting is firmly Fantasy, so expect classic realms, creatures, and magical power-ups rather than sci-fi tech or historical armies. The core loop is simple: players roll, move along a branching path, trigger tile events, collect items, and compete to reach the final tile first. Gameplay must support true multiplayer. I want people sitting in the same room to connect over local Wi-Fi or Bluetooth, yet also be able to open the app on opposite sides of the world and meet in an online lobby. Whether you prefer Photon, Unity Netcode, Mirror, or another proven solution, I’m open—as long as matchmaking is smooth, latency is hidden, and basic security (cheat prevention, turn validation) is in pla...
I’m gearing up to open beta registration for my web-based mystery finance game and need a high-impact squeeze page built right away. My single objective is to capture email addresses from interested players so I can invite them into the upcoming test phase. I already own and host the domain; what’s missing is the page itself—styled to feel mysterious and intriguing while remaining clean and conversion-focused. Here’s what I have in mind: a dark, atmospheric hero section with a brief value hook, a prominent opt-in form tied to my Mailchimp list (or your recommended alternative), and an embedded teaser trailer that hints at the gameplay without giving too much away. Beneath that, I’d like a concise FAQ block to answer common “What is it?” and...
I’m building a fully-immersive VR title and need a visual artist who can give the project a photoreal look from top to bottom. The focus is on three areas: • Background visualizations – expansive, high-resolution environments that feel alive when viewed through a headset. • Character design – believable human and non-human models, rigged and textured for dynamic interaction. • UI elements – intuitive in-world menus and HUD components that fit seamlessly into the scene without breaking immersion. You’ll be taking concepts from mood boards and rough sketches through to final, engine-ready assets. If you’re comfortable optimising for VR performance (poly counts, draw calls, light baking) in engines such as Unity or Unreal, even better. ...
...smooth, single-take recording that highlights the game’s core mechanics, a few clever solutions, and an overall sense of immersion without spoiling every level. Scope • Record directly from PlayStation VR with clean 1080p (or better) capture—no headset shaking, no dropped frames. • Layer in light, casual commentary: think friendly tips and reactions rather than a scripted narration. • Let the in-game audio breathe; balance your mic so dialogue is clear but never drowns out key sound cues. • Trim any loading screens or menu fumbling so the final cut flows naturally and stays within the 6–8-minute window. • Deliver the finished MP4 plus the raw capture in case I need additional edits. Preferred tools and workflow If you already w...
I run a brand-new online football game and I’m ready to turn the buzz of every English Premier League match into steady traffic for my site. I’m looking for someone who can live inside the conversation on X (formerly Twitter), Instagram, Tiktok and Facebook, spotting headlines, highlights and fan debates the moment they break and transforming them into attention-grabbing posts that funnel users straight to the game. Each day you’ll craft a mix of text updates, eye-catching graphics and short video snippets. I’ll provide branding assets, gameplay footage and tracking links; you bring the timing, the tone and the football insight. Hashtags, player tags and trending audio should feel natural—not forced—and every post must carry a clear call-t...
...five seconds—and will centre on a single character that conveys the concept I will share with you once we start. Your task is to translate that concept into a smooth, lightweight JSON animation that drops straight into Flutter with no extra tweaking. Optimisation is essential: the file must load quickly and render at a consistent frame rate on both iOS and Android. Basicly, I need tiktok live game gifts animations. To make sure we are on the same page, here is what I expect: • Final deliverable: a .json Lottie file plus the source design file (After Effects or similar). • Style: fun, cartoonish, clean lines, bright colours. • Length: <5 s from first to last frame. • Compatibility: tested with the latest Lottie and Flutter versions. &bull...
I'm looking for a senior developer with hands-on experience defeating Arkose Labs FunCaptcha (specifically the newer game variants such as hopscotch_highsec / hopscotchv3) in a headless / API-based pipeline. â–Ž â–Ž I already have a working Node.js codebase that: â–Ž - Mints Arkose tokens via a real-Chrome TLS client (bogdanfinn) â–Ž - Rotates residential proxies + BDA fingerprints per attempt â–Ž - Uses commercial classifiers (YesCaptcha, OmoCaptcha, ) â–Ž â–Ž The pipeline reaches the challenge-submit step consistently, but the classifiers we use are giving low-accuracy answers on the newer navigation-style variants, so we're getting solved:false on the final wave. â–Ž â–Ž What I need help with: â–Ž - Diagnosing whether the failure is truly answer-quality vs a deeper trust/suppression issue ...
...otherwise doing something that makes the sequence interesting to watch and discuss. For each sequence identified, please record: - YouTube URL, video title and channel - Start and end timestamp - Approximate duration of the sequence - Map and game mode, if identifiable - What was happening immediately before the sequence - What appears to trigger the player's change in activity - A factual, step-by-step description of what the player does - What happens as a result - Whether the player survives/is eliminated/the outcome is unclear - Whether the in-game map is displayed immediately before, during or after the sequence - Any other features that make the sequence interesting or unusual - A simple 1–5 rating for how interesting the sequence would be to analyse or ...
...doors, notes, etc.). • Implement branching dialogue and clue-tracking so choices affect the outcome. • Add sound, lighting and simple UI elements that heighten suspense without taxing mobile hardware. • Package the project for both iOS and Android; final deliverable should be a working APK/IPA plus source project (Unity, Unreal or comparable mobile-ready 3D engine). Acceptance criteria 1. Game boots on mid-range Android and iOS devices at 30 fps or better. 2. Player can gather a minimum of five clues that alter dialogue and unlock alternate endings. 3. All interactions, dialogues and ending logic are free of blocking bugs. If you’re experienced in mobile 3D optimization, narrative scripting and atmospheric level design, let’s discuss how y...
I’m creating a Game of Thrones role-play experience inside ROBLOX and need a builder who can bring King’s Landing to life at a level that feels truly immersive. The map must support in-game roleplaying first and foremost, so every street, corridor, and courtyard should invite exploration without sacrificing smooth performance. Scope of work • Model the full city layout anchored by these signature locations: – Red Keep with throne room, gardens, and subterranean passages – Flea Bottom’s winding alleys and taverns – Great Sept of Baelor interior and exterior – Dragonpit fit for dramatic scenes – Tourney Grounds ready for mounted combat events – Working docks and a slice of the surrounding coun...
I am developing a small-scale online battle game set in a vibrant fantasy world. The focus is strictly Player-versus-Environment, so every encounter revolves around cooperative fights against AI-driven enemies rather than competitive PvP. Gameplay should unfold from a third-person perspective, giving players a clear view of their hero, the terrain, and incoming threats. Here is what I need help with: • Core combat loop – responsive melee / magic attacks, enemy AI behaviors, health and loot systems. • Third-person camera and controls that feel smooth on both mouse-keyboard and standard gamepads. • A lightweight online layer so two to four friends can join the same session, matchmake, and tackle waves or dungeon-style scenarios together. • Fantasy v...
I need an experienced C++ networking engineer to research the multiplayer networking behavior of Call of Duty: Black Ops II (BO2) on PC and compare it with the PlayStation 4 environment. The objective is to document how multiplayer sessions are established, maintained, and synchronized, and to evaluate whether a PC-based test client can interope...technical documentation All testing must use authorized accounts and environments. No credential theft, authentication bypass, unauthorized access, cheating tools, or exploitation of third-party services. Experience with C++, multiplayer networking, sockets, P2P systems, Windows networking, and Call of Duty networking is preferred. Before bidding, please explain your experience with multiplayer game networking and client/server interop...
...need a complete, ready-to-upload YouTube video that runs between 6 and 8 minutes and follows a clear gameplay walkthrough/guide format. You’ll handle everything—from capturing the in-game footage to editing, trimming, adding simple call-outs or captions, and delivering a polished final file. Key details • Style: concise gameplay guide that shows viewers step-by-step progress, tips, or strategies • Runtime: strictly 6–8 minutes • Final spec: 1080p (or higher if you capture natively), 16:9, H.264 .mp4 • Assets: finished video plus any project files for future tweaks When you bid, let me know which game segment you plan to cover (or ask me to choose) and share at least one example of earlier walkthrough work. I’ll revi...
I'm seeking a visual redesign for some chaotic cards. This includes: (The art is the most important focus here. Please reach out even if you are just wanting to make the art and not the card redesigns themselves!) - Card Artwor... Please reach out even if you are just wanting to make the art and not the card redesigns themselves!) - Card Artwork: Update the existing artwork while preserving the theme and lore of Chaotic. - Card Layout: Redesign the card layout for better readability and aesthetics. - Typography: Choose new fonts that enhance the overall design. Ideal candidates should have: - Strong portfolio in card game design - Proficiency in illustration and typography - Experience with fantasy-themed artwork - Ability to maintain the essence of existing lore while mode...
...is sitting in a shared drive; what I care about most is sharp, well-timed fast cuts that keep viewers hooked from start to finish. Feel free to shape the pacing, choose the best moments, and insert transitions, memes, or subtle effects whenever they add energy—creative freedom is yours. My priorities • Maintain clear narrative flow while trimming all dead time • Keep audio levels balanced; game, voice-chat, and music should sit comfortably together • Export the final file in 1080p or higher, YouTube-ready (H.264) If you’re comfortable working in Premiere Pro, DaVinci Resolve, or any comparable editor and you thrive on gaming content, let’s talk. I’ll share the footage link the moment we agree on milestones, and I’m happy to giv...
I want to build a browser-based JavaScript game aimed squarely at adults who enjoy quick thinking and a touch of adrenaline. The core experience should combine the forward-moving feel of a “game like Subway Surfers” with puzzle mechanics that make players pause, strategise and then spring back into action. Here’s the vision in practical terms: the player continuously advances down a lane, but instead of only dodging obstacles they must solve on-the-fly logic challenges—colour-matching, symbol sequencing, mini-riddles—before an on-screen timer expires. The difficulty should scale so sessions stay engaging for seasoned gamers. I’m open to your preferred stack: vanilla JS with canvas, Phaser, Babylon, or another web-friendly framework, as ...
I want to bring a 2D (like 3d) adventure game to life on iOS and Android. The goal is a polished, story-driven mobile experience with intuitive touch controls, light puzzle elements, and engaging exploration. Scope • Core gameplay loop: side-scrolling movement, item collection, simple combat, and environmental puzzles. • Art & animation: vibrant 2D sprites, parallax backgrounds, UI that scales cleanly across common phone resolutions. • Tech stack: Unity or Godot for rapid cross-platform builds; feel free to propose another engine if it delivers smooth performance and easy store deployment. • Monetisation: ad-supported with an optional one-time purchase to remove ads (no loot boxes). • Deliverables: iterative builds (APK/TestFlight), full sourc...
I'm developing a 2.5D isometric military strategy game and need pixel art unit sprites. Requirements: - Units: Infantry, Vehicles, Aircraft - Style: Pixel Art - Detail Level: Simple and Minimalistic Ideal Skills and Experience: - Proficiency in pixel art - Experience with isometric game assets - Ability to create military-themed sprites Looking forward to your bids!
I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.
My futsal-focused YouTube channel is ready for a full visual refresh, and I want it built on real, human-made artwork—not AI. The new identity must centre on the phrase “play with your sole,” weaving the sole of a shoe into a modern, sleek logo that feels instantly recognisable on small mobile screens yet strong on larger displays. Colour direction • Bold, bright tones...sole” appears in the banner. • Colour palette matches the bold-and-bright brief. • Final files delivered in editable source formats plus web-ready exports. • All artwork is original and non-AI. Once we lock the concept, I’m happy to split milestones: first rough sketches, then refined proofs, and finally polished deliverables. Let’s give the futsal community...
I release regular gameplay highlights and want them turned into punchy TikTok showcases under three minutes—ideally closer to the 30-60 second sweet spot. Each edit should feel native to the platform: fast cuts, bold on-screen captions, snappy sound effects, occasional memes or motion graphics to keep viewers watching to the end and hitting follow. Here’s how we’ll work together • I’ll supply raw gameplay clips plus any title cards or branding assets. • You transform them into a complete vertical video (1080 × 1920), colour-corrected, sound-balanced, with captions burned in and a hook in the first three seconds. • First draft back to me ASAP; most projects are needed within a couple of days. We’ll fine-tune once, then publish. &bu...
...customization – load a library of predefined parts (for example phone-case shells or name-plate blanks) and let users personalise dimensions, text, or small decorative elements. The first release only needs to run smoothly on Windows-based browsers (Chrome, Edge, Firefox). If you build with a cross-platform stack such as WebGL/ on the front end and Node.js or Python on the back, future porting will be simpler, but Windows is the immediate requirement. Final deliverable: a deploy-ready web app with clear installation notes, source code, and a short user guide showing how to import a model, apply edits, and export the prepared file or push it to a REST endpoint for printing....
The goal of this engagement is to make a PC game grant infinite lives in both its co-op and competitive multiplayer modes. I already know the behaviour sits deep in the executable, so the task will revolve around reverse engineering and applying a reliable patch. Static analysis, dynamic analysis and binary patching are all on the table. Whichever combination you prefer is fine as long as the end result survives a full match, stays desync-free for every player connected and avoids triggering the game’s standard integrity checks. Deliverables • A patched executable, loader or clearly documented memory-editing script that activates infinite lives for every player in a session • A concise technical write-up showing the addresses, structures or functions modified a...
...know how to prepare store-ready builds, screenshots, and metadata. My Google Play Console access is ready; you’ll set up the Apple listing as well so both launches go live together. Deliverables • Playable action game with polished 3-D visuals • Smooth performance (target 60 fps on mid-range 2020 phones) • Integrated ads/IAP, leaderboards, achievements, and cloud save • Signed release builds plus all store assets • Successful publication on Google Play and the App Store Acceptance criteria 1. Builds pass each store’s review without resubmission. 2. No game-breaking bugs after one week of testing. 3. Analytics confirm stable frame rate on test devices. Send links to comparable mobile action games you’ve dev...
I’m pulling together a fresh math block for my 9–10-year-olds and want the entire session built around hands-on, interactive activities. The focus is strictly on two areas—basic addition & subtraction and word problems—so every game, station, or challenge you design should reinforce one or both of these skills without drifting into other strands of the curriculum. Please structure the content so it can fill roughly 45-60 minutes, flows naturally from a quick warm-up into collaborative tasks, and ends with a short reflection or exit ticket. Feel free to leverage familiar tools such as Google Slides, Jamboard, or printable task cards; just make sure the resources are easy for me to edit later and require minimal classroom prep. Deliverables I need fro...
...etc.), and a straightforward sports-betting section, with room to plug in additional games later. Key requirements • Unified user system – new players should be able to register or log in with a single profile, then move freely between the different game types. • Secure wallet & payments – deposits, winnings, and all house earnings need to settle automatically into my designated account; please propose a reliable payment gateway / UPI / card solution you have integrated before. • Admin controls – odds & colour sequences management, game activation toggles, user KYC, withdrawals approval, real-time dashboards. • Compliance & fairness – RNG certification for casino modules and colour draws, data encryption, and...
I'm looking for an experienced developer to create a web application aimed at improving English fluency through interactive speaking exercises. The app should include: - Interactive speaking exercises as the primary function - Voice recognition and feedback - Progress tracking and reports - Game-like activities and challenges Ideal skills and experience: - Strong background in web app development - Experience with voice recognition technology - Ability to implement engaging, game-like features - Familiarity with progress tracking systems and user-friendly report generation Please include any relevant work samples in your bids.