Photorealistic Brick Facade Challenge

  • Stato: Closed
  • Premio: $210
  • Proposte ricevute: 62
  • Vincitore: deta3d2

Descrizione del concorso

Rendering a 100% photorealistic Brick Facade is a hard challenge, especially because it is hard to get the textures and lighting for brick walls look photo-realistic. This challenge is to create a 3D model of the square house in the pictures with the dimensions and specifications I give you and create photorealistic texture and photorealistic rendering.

The texture and rendering is the hardest part.
As the rendering should look like a real photo and not like PS4 video game graphics.
The winner would be the one that comes closest to a CGI movie rendering quality of the house. And has all the design files included in the entry submission.

As attachment you can find the design style and brick textures for the house.
Please use the given design style and textures.

The house should be fully rectangular house (simple rectangles everywhere with simple rectangular windows of only 1 piece of glass per window and flat roofing) with 8 meter wide and 12.3 meter long.
It should have a ground of floor with a ceiling height of 3.5 meter and 4 floors above it with a ceiling height of 2.5 meter.

The final color has not been decided yet, for now it is still pick a color (red, yellow, black, white) based on the given textures for the color.

PS: To stand out you could include a suggested floorplan, multiple views that can be used to build a scale model of the house, house foundation calculations, cost estimation to build the building, etc.

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  • Cobot
    Cobot
    • 5 anni fa

    any feedback for #93 ?

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    I'd appreciate it when multiple points of view (i.e. 1 front view, 2 side views, 1 rear and 1 top view) could be given in the submission.

    • 5 anni fa
  • jairandresrmz
    jairandresrmz
    • 5 anni fa

    please check #70 #69 I would appreciate a comment from you

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    Getting the texture right still seems to be hard, so higher resolution reference photography is added under the new attachments such as BlackBrickHD.jpg and LinedUpHD2.jpg

    • 5 anni fa
  • jairandresrmz
    jairandresrmz
    • 5 anni fa

    Hi, please check my entry #63 I hope you like my work

    • 5 anni fa
  • BEdesignstudioo
    BEdesignstudioo
    • 5 anni fa

    Hello, please check our project. #60

    • 5 anni fa
  • ShaffuAV
    ShaffuAV
    • 5 anni fa

    plz check entry #56 .

    • 5 anni fa
    1. daniellassche
      daniellassche
      • 5 anni fa

      @Ernestas G . Ok thats fair enough. and I would agree withthe feedback you gave. but still. I found it a bit rough as he was only looking to get his entry checked by the contest holder.

      • 5 anni fa
    2. ShaffuAV
      ShaffuAV
      • 5 anni fa

      Thanks everyone for comments. I'll do improvement in next render.

      • 5 anni fa
  • jairandresrmz
    jairandresrmz
    • 5 anni fa

    i Improve brick textures, please check this one. #55

    • 5 anni fa
  • jairandresrmz
    jairandresrmz
    • 5 anni fa

    Please check #50 #52

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #48 Much closer to photo-realism already. But still has some incorrect the perspective distortions. I also suggest to replace the door with a more luxurious looking door

    • 5 anni fa
    1. daniellassche
      daniellassche
      • 5 anni fa

      Why are you commenting on these designs in public? Most of these are Sealed designs. nobody can see it but you and the designer. There is no point in making a public remark if nobody can tell which design or features of the design you are talking about.

      • 5 anni fa
  • jairandresrmz
    jairandresrmz
    • 5 anni fa

    Please check #45 #46 #47

    • 5 anni fa
    1. TemDown
      Titolare del Concorso
      • 5 anni fa

      #45 texture has way too high brightness settings and lack contrast. Does not fit into the rest of the background.
      #46 It's too light compared to the rest of the picture. Light comes from a different angle than the rest of the image.
      #47 Every building seems too flat to be realistic.

      • 5 anni fa
  • upworkstudent
    upworkstudent
    • 5 anni fa

    Please check #33

    • 5 anni fa
    1. TemDown
      Titolare del Concorso
      • 5 anni fa

      it's not photo-realistic.

      • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #26 brick textures already closer to photo-realism, but the window reflections are completely wrong.

    • 5 anni fa
  • Legos2112
    Legos2112
    • 5 anni fa

    Hi, working on the project!

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #19
    +Great perspective for placing the new building in the existing photo.
    +Close to realistic shadows.

    - Glass windows are still too reflective.
    - The way using black and white colors the facade is colored is unfavorable.
    - Textures could be improved upon

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #16 #18 The lower left window should have been a door.
    #17 please change perspective and remove perspective distortion of straight building.

    • 5 anni fa
  • ExacoFilms
    ExacoFilms
    • 5 anni fa

    "As the rendering should look like a real photo and not like PS4 video game graphics. "
    And people still spam their PS4 entries :D

    Challenge Accepted.

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    Don't forget this is primarily a CGI rendering quality challenge.

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #10 Same video game graphics. The left rectangular on the ground floor should have been a door instead of a window.

    • 5 anni fa
  • TemDown
    Titolare del Concorso
    • 5 anni fa

    #1 video game graphics quality rendering. And not a 15 meter building.
    #4 #8 #9 video game graphics renderings. Window positions placement don't look nice.
    #5 #7 video game graphics quality rendering. Building seems to expand on the on high side.
    #2 is already closer to CGI, but it is rendering old castle instead of 15 meter high building.
    #3 is a collage and the lighting comes from several different directions. Picture of surrounding, as you requested: https://photos.app.goo.gl/jumVnDTtATkMqE179 Building site is in the middle of the grass field there. There's no need to place it exactly at the building site, just to have a photo-realistic rendering that can be placed side to side to existing buildings.

    • 5 anni fa
  • OrhanAsan
    OrhanAsan
    • 5 anni fa

    I'm working on it

    • 5 anni fa
  • Nica3D
    Nica3D
    • 5 anni fa

    Please check entry # 5.

    • 5 anni fa
    1. Nica3D
      Nica3D
      • 5 anni fa

      Please check entry # 7 update

      • 5 anni fa
  • antoniomartins1
    antoniomartins1
    • 5 anni fa

    Dear Contest Holder, please seal the contest. #sealed

    • 5 anni fa
  • yurit
    yurit
    • 5 anni fa

    Thanks.

    • 5 anni fa
  • irfanali427
    irfanali427
    • 5 anni fa

    #1

    • 5 anni fa
    1. TemDown
      Titolare del Concorso
      • 5 anni fa

      It's still too video game like graphics, windows never reflect 100% of the light, the environment doesn't look real, but more importantly, it's also not a 15 meter high building. Having the windows touch the ground and same height as the front door is a good move. But the window frames should definitely not be brown.

      • 5 anni fa
    2. irfanali427
      irfanali427
      • 5 anni fa

      Noted, i will submit another entry soon

      • 5 anni fa

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